I write regularly about the culture and economy of entertainment on Substack. Read my memos on the meditative bliss of job simulator games, why economics determine game aesthetics, and how indie game developers misread their competition.
I've developed websites for clients including GameDiscoverCo, Issue Project Room, Commend NYC, and Blank Forms, among others.
I was the director, game designer, and lead developer of Void Climber, an unforgiving parkour platformer released on Steam.
I co-created a VR project in collaboration with renowned visual artist William Kentridge.
I led a project that brought NY-based sculptor Will Ryman's studio to life in VR.
I was the technical director at the Brooklyn-based interdisciplinary production company FuturePerfect Studio.
I was co-founder and lead developer at Expanded Performance, a startup that developed virtual production tools for artists working in live performance.
I've consulted and advised government and non-profit art institutions, including Performing Arts Hub Norway, the Danish Arts Council, Taiwan Creative Content Agency, and the Brooklyn Academy of Music.
I've created and released over 50 music projects including solo albums, live performances, and collaborations with friends under various aliases including sohsie LAN, Foraging, Asystems, and Oonse Oonse.
I co-founded and operated a collective called The Actual School. We published essays, music, and events, and had a show on NTS Radio.
I co-founded and operated a music venue and gallery in Asheville, NC.